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ArmorEdit

Name Rank Price Wt AC AS Atk Def MA MD Crt Eva Mov Abilities
Linen Armor F 100 2 1 0 0 0 0 0 0 0 0
Silk Armor F 200 1 1 0 0 0 0 15 0 0 0
Leather Armor D 250 4 2 -1 -5 -5 0 0 0 0 0
Bandit Armor D 150 7 3 -3 -15 -15 0 0 0 0 -0.5 Freeze resist (1)
Chain Armor C 600 8 4 -2 -10 -10 0 0 0 0 0
Scale Armor C 950 12 6 -3 -15 -15 0 0 0 0 -0.5
  • Freeze Resist: The Freeze status effect lasts a specified amount of turns less against the unit.

Common WeaponsEdit

Name Rank Price Wt Rng Dmg AS Atk Def MA MD Crt Eva Uses Abilities
Unarmed F 0 0 1 4 x3 0 70 0 0 0 0 0 Inf.
Quarterstaff F 70 2 1 6 x2 1 85 5 0 0 0 0 30
Mage Staff F 280 3 1 8 x2 1 80 5 0 5 0 0 30 Spell MA (+25)
  • Spell MA: The MagAtk for all Magic is increased when the staff is in the inventory.

BladesEdit

Name Rank Price Wt Rng Dmg AS Atk Def MA MD Crt Eva Uses Abilities
Dagger D 110 1 1-2 6 x4 0 75 0 0 0 15 0 20 -2 ranged hits
Shortsword D 190 1 1 6 x4 0 85 0 0 0 5 0 40
Sword D 300 2 1 8 x3 1 90 5 0 0 5 0 60
Blade C 450 5 1 12 x2 2 100 10 0 0 5 0 50 2h
Runeblade C 600 3 1 10 x2 1 95 5 0 0 5 0 30 Steals HP (50%)
Scimitar C 400 2 1 8 x4 0 100 0 0 0 10 0 44
Mistilteinn * 0 3 1 9 x4 2 95 10 0 20 40 0 80 Leinhar only
  • Steals HP: The user is healed for the specified percentage of the damage inflicted.

HeavyEdit

Name Rank Price Wt Rng Dmg AS Atk Def MA MD Crt Eva Uses Abilities
Cudgel D 100 3 1 12 x1 -1 70 -5 0 0 0 0 30 AP (4)
Hand Axe D 160 2 1-2 8 x2 0 70 0 0 0 5 0 20
Axe D 220 4 1 10 x2 -1 75 -5 0 0 5 0 40
Battleaxe C 350 6 1 13 x2 -2 80 -10 0 0 15 0 30 2h
Warhammer C 280 7 1 16 x1 -2 70 -10 0 0 0 0 25 2h, AP (8)
Power Gauntlet C 450 2 1 8 x3 0 70 0 0 0 0 0 45 AP (4)
  • AP: Extra damage vs. Armor, cannot exceed enemy Armor Class.

PolearmsEdit

Name Rank Price Wt Rng Dmg AS Atk Def MA MD Crt Eva Uses Abilities
Light Spear D 120 3 1 6 x3 2 90 10 0 0 5 0 30
Javelin D 130 4 1-2 7 x1 1 65 5 0 0 5 0 15 Throw bonus (7)
Spear D 200 5 1 8 x2 2 80 10 0 0 5 0 36
Lance C 250 8 1 14 x1 4 90 10 0 0 5 0 24 Charge bonus (14)
Partisan C 320 6 1 9 x2 4 80 20 0 0 5 0 30
Warscythe C 230 3 1 10 x2 1 95 5 0 0 20 0 20 2h
  • Throw bonus: Extra damage in ranged combat.
  • Charge bonus: Extra damage for cavalry units when attacking. However, the weapon loses 2 uses per hit.

BowsEdit

Name Rank Price Wt Rng Dmg AS Atk Def MA MD Crt Eva Uses Abilities
Shortbow D 170 3 2-3 5 x3 -1 70 -5 0 0 5 0 30 2h
Crossbow C 400 6 1-4 18 x1 -2 100 -10 0 0 5 0 20 2h, Mechanical
Longbow B 300 5 2-5 8 x2 -3 80 -15 0 0 5 0 24 2h
  • Mechanical: Damage is not increased by Str.

ArrowsEdit

Name Rank Price Wt Effect
Fire Arrows D 200 2 Attacks with any bow deal Fire damage.
Swift Arrows D 100 1 +20 Atk with all bows.
Poison Arrows C 280 2 A successful attack with a bow inflicts poison for 2 turns.
Bodkin Arrows C 250 2 -2 Dmg / hit, but +6 Armor-Piercing with bows.

Misc. EquipableEdit

Name Price Wt Effect
Buckler 100 2 +1 AS, +5 Def when equipped. Can be equipped with 2h.
Small Shield 200 3 +2 AS, +10 Def (+10 vs. ranged) when equipped.
Large Shield 300 4 +3 AS, +15 Def (+15 vs. ranged) when equipped.

Misc. UsableEdit

Name Price Wt Uses Effect
Antitoxin 25 0 3 Heals 10 HP, cures poison.
Vulnerary 50 0 3 Heals 20 HP.

Black MagicEdit

Name Rank Price Wt Rng Dmg AS Atk Def MA MD Crt Eva Uses Abilities
Frost D 400 1 1-2 6 x3 -4 0 -20 100 0 5 0 30 Freeze (1), AP (10)
Blaze D 500 2 1-2 12 x2 -5 0 -25 80 0 5 0 24 Fire, AP (6)
Rock D 600 3 1-2 25 x1 -6 0 -30 60 0 0 0 18 Physical
Aqua D 450 2 1-2 14 x1 -4 0 -20 90 0 0 0 20 Knockback (2)
Lightning C 1100 2 1-2 20 x1 -5 0 -25 120 0 10 0 15 Chained (3)
  • Freeze: Inflicts the Freeze status effect
  • Physical: Targets enemy Def instead of MagDef, but still uses MagAtk. Also, counts as weapon damage.
  • Knockback: Pushes the enemy away from the user if the attack hits
  • Chained: The spell jumps into a nearby enemy after hitting the target. Repeat specified number of times.

White MagicEdit

Name Rank Price Wt Rng Uses Effect
Soothe F 225 1 1 15 Heals the target for 15 HP.
Mend D 450 3 1-2 30 Heals the target for 30 HP.
Warp D 500 2 1-5 20 Instantly move on a square within range and take another action.
Prison D 425 3 1-4 21 Stun the enemy for 4 turns (85 MagAtk.)
Flash D 340 2 1-3 24 Blind the enemy for 5 turns (120 MagAtk.)

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